In my latest blog post, I outlined 5 attributes of the dark side of gamification.
My point wasn’t that gamification is necessarily bad; on the contrary, I believe it has much value to offer workplace L&D. Done badly, however, it can do more harm than good.
The term “gamification” is one of those buzzwords that tends to polarise people. Its promoters adore it and believe it cures all education’s ills; while its detractors believe it is the devil incarnate wrecking havoc on our lives. Most of us, of course, stand somewhere between these two extremes.
One of the lines of argument advanced by the detractors is that gamification cultivates extrinsic motivation at the expense of intrinsic motivation. The pursuit of badges and points is derogatorily labelled “pointsification”, whereby their accumulation usurps the importance of the task which was done to attain them.
I think we all agree that the empty pursuit of external rewards is… ahem… pointless. But it begs the question:
Can gamification cultivate intrinsic motivation?